Meet the collective.

Co-op working space. Shared food. Secret rituals. This ad agency business sounds a lot like a commune to us.

Commune started as a joke. A bunch of us were burnt out working 80 hour weeks in New York City and decided to start a fake, virtual “Commune,” complete with individual skill-based roles and responsibilities that had nothing to do with marketing. At the very least, our invented utopia let us dream of warmer climates during yet another thundersnow. 

At some point we all had the same genius thought: why not turn this silly way to pass time into reality?

And while we may be in a seaside office instead of a patch of land upstate, and though our skills may be applied to solving business problems instead of growing crops, the result is the same – days spent among some of our closest friends, working on projects with people we love.

Life couldn’t be better and it shows in every piece of work and every client relationship. So whether you’re a potential client, partner, employee or friend, come join our Commune. There’s always room.

Ryan is Co-Founder and Director of Strategy for Commune. In addition to annoying everyone with statements like, “read the brief” and “make sure it’s effective,” Ryan enjoys his beloved LA Angels and fly fishing (when he can figure out how to tie the knots correctly).

Commune Role – Master of Ceremonies

James is Co-Founder and Creative Director of Commune. When he’s not imagineering, making awesome stuff, upsetting everyone internally by constantly tweaking client work until it feels just right, he’ll be building things, messing around in boats, under cars, or sailing off to non-cell service areas and figuring out where to catch our next meal.

Commune Role – Chief Hunter Gatherer

Shawn is the Director of Interactive for Commune. After a long day of reminding people what things like CSS and API stand for, Shawn looks forward to spending time with his family and 4 dogs. If there is any time left over, you can find Shawn training for Ironman triathlons with his wife.

Commune Role – Master of Engineering 

Danielle is Senior Graphic Designer for Commune. While she frequently dreams of living in a jungle the size of her apartment, she’s more often found gushing over her cats and filling her phone with their portraits.

Commune Role – Domestic Lion Tamer

Ryan is Co-Founder and Director of Strategy for Commune. In addition to annoying everyone with statements like, “read the brief” and “make sure it’s effective,” Ryan enjoys his beloved LA Angels and fly fishing (when he can figure out how to tie the knots correctly).

Commune Role – Master of Ceremonies

James is Co-Founder and Creative Director of Commune. When he’s not imagineering, making awesome stuff, upsetting everyone internally by constantly tweaking client work until it feels just right, he’ll be building things, messing around in boats, under cars, or sailing off to non-cell service areas and figuring out where to catch our next meal.

Commune Role – Chief Hunter Gatherer

Shawn is the Director of Interactive for Commune. After a long day of reminding people what things like CSS and API stand for, Shawn looks forward to spending time with his family and 4 dogs. If there is any time left over, you can find Shawn training for Ironman triathlons with his wife.

Commune Role – Master of Engineering 

Danielle is Senior Graphic Designer for Commune. While she frequently dreams of living in a jungle the size of her apartment, she’s more often found gushing over her cats and filling her phone with their portraits.

Commune Role – Head Botanist & Domestic Lion Tamer

Nicole is a Senior Graphic Designer at Commune. When she’s not laughing at her own office jokes, you can find her hanging out with her Beagle named Bentley, looking for excuses to go skateboarding, or attempting to teach herself piano (which is progressing slowly, but surely).

Commune Role – Unassuming Head of Security

Michael is Commune’s Senior Copywriter. His career highlight is getting a spot banned from the radio in Florida, and his golfing highlight is shooting a smooth 65 with six birdies and an eagle. He tries to best each of these weekly.

Commune Role – High Priest of Improvisation

Mineko believes that her ability to work with people and to stay organized are what help her excel as Commune’s VP of Client Relations. To promote her love of collaboration, you can often catch her saying “I just created a google doc for that!”

Commune Role – Our Lady of Perpetual Problem Solving

Jenn is a Commune Account Manager. She sees your green thumb and raises you a green arm, always surrounded by her personalized jungle while keeping everyone on task and on deadline. If she’s not growing things, or managing things, you can find her cooking a feast, planning a feast, or eating a feast. 

Commune Role – Head Plan-ter

Nicole is a Graphic Designer at Commune. When she’s not laughing at her own office jokes, you can find her hanging out with her Beagle named Bentley, looking for excuses to go skateboarding, or attempting to teach herself piano (which is progressing slowly but surely).

Commune Role – Unassuming Head of Security

Michael is Commune’s senior copywriter. His career highlight is getting a spot banned from the radio in Florida, and his golfing highlight is shooting a smooth 65 with six birdies and an eagle. He tries to best each of these weekly.

Commune Role – High Priest of Improvisation

Mineko believes that her ability to work with people and to stay organized are what help her excel as Commune’s Account Manager. To promote her love of collaboration, you can often catch her saying “I just created a google doc for that!”

Commune Role – Our Lady of Perpetual Problem Solving

Jenn is a Commune Account Manager. She sees your green thumb and raises you a green arm, always surrounded by her personalized jungle while keeping everyone on task and on deadline. If she’s not growing things, or managing things, you can find her cooking a feast, planning a feast, or eating a feast.

Commune Role – Head Plan-ter

Carol is a Graphic Designer at Commune. When she’s not indulging in the latest food trends, you can find her diving deep into her true crime podcasts. She specializes in finding the missing piece to every puzzle.

Commune Role – The Wandering Explorer

Spencer is the Manager of Digital and Interactive at Commune. When he isn’t spending time researching obscure technologies, he’s attempting to explain to his colleagues what he does, usually to no avail. 

Commune Role – Wizard of Code and Computing

Erika is our Social Media Manager. She loves thrifting for vintage clothing and housewares, and will always say yes to getting coffee no matter what time of the day it is. She can easily nerd out about social analytics as much as she can about skincare products and why they’re important. Most importantly, she loves disco music and named her cat Cher because of it. 

Commune Role – Commune Stylist and Dance Coordinator

Carol is a Graphic Designer at Commune. When she’s not indulging in the latest food trends, you can find her diving deep into her true crime podcasts. She specializes in finding the missing piece to every puzzle.

Commune Role – The Wandering Explorer

Spencer is the Manager of Digital and Interactive at Commune. When he isn’t spending time researching obscure technologies, he’s attempting to explain to his colleagues what he does, usually to no avail.

Commune Role – Wizard of Code and Computing

Erika is our Social Media Manager. She loves thrifting for vintage clothing and housewares, and will always say yes to getting coffee no matter what time of the day it is. She can easily nerd out about social analytics as much as she can about skincare products and why they’re important. Most importantly, she loves disco music and named her cat Cher because of it.

Commune Role – Commune Stylist and Dance Coordinator